[SUCS Devel] [Git][sucssite/gameauth][master] 56 commits: Split the firewall & database handing code into seperate file with json response

Imran Hussain imranh at sucs.org
Thu Jan 21 12:33:11 GMT 2016


Imran Hussain pushed to branch master at sucssite / gameauth


Commits:
26b9aa04 by Stuart John Watson at 2015-10-06T21:17:50Z
Split the firewall & database handing code into seperate file with json response

- - - - -
08722564 by Stuart John Watson at 2015-10-06T21:23:34Z
Reduced index.php to just html

- - - - -
0096c142 by Stuart John Watson at 2015-10-06T22:54:37Z
Added javascript to do Ajax posting and response handling

- - - - -
6f294366 by Stuart John Watson at 2015-10-06T22:57:45Z
Fixed BAD_LOGIN error when logging out

- - - - -
1c85af5c by Stuart John Watson at 2015-10-06T23:22:04Z
Starting to hide uneeded site parts

- - - - -
2abf01a2 by Stuart John Watson at 2015-10-06T23:24:49Z
controll no longer returns username when logging out

- - - - -
b4b33a57 by Stuart John Watson at 2015-10-06T23:26:59Z
Modified sign up button so it's a link not a dataless form

- - - - -
4600ddb0 by Stuart John Watson at 2015-10-06T23:36:28Z
System now only displays approate info after form submission

- - - - -
75f7e7ee by Stuart John Watson at 2015-10-06T23:37:29Z
Clears password after post

- - - - -
eb55221a by Stuart John Watson at 2015-10-06T23:39:23Z
online members list how hides when not allowed access

- - - - -
f1fd6efa by Stuart John Watson at 2015-10-06T23:41:05Z
Added basic init, by calling onPostRespose with no data

- - - - -
1c1616d1 by Stuart John Watson at 2015-10-06T23:41:34Z
Removed gameauth.db
It really should have been gitignored

- - - - -
5a64c0c6 by Stuart John Watson at 2015-10-06T23:44:11Z
Hide login message when logging out

- - - - -
00550566 by Stuart John Watson at 2015-10-06T23:45:17Z
Also hide online list when logging out

- - - - -
097dbb8a by Stuart John Watson at 2015-10-06T23:45:56Z
show signup when logging out

- - - - -
4e71d7f7 by Stuart John Watson at 2015-10-06T23:49:03Z
Fixed footer placment

- - - - -
59fe4c7d by Stuart John Watson at 2015-10-06T23:49:56Z
Fixed list using ul instead of li

- - - - -
f55cb5e9 by Stuart John Watson at 2015-10-06T23:59:26Z
Added 30 second heartbeat (rethinking the response data now)

- - - - -
48b579ef by Stuart John Watson at 2015-10-07T00:02:16Z
Added token refresh

- - - - -
237a67d6 by Stuart John Watson at 2015-10-07T18:20:47Z
Modified how the api returns info. Added renew post paramater

- - - - -
97b10b54 by Stuart John Watson at 2015-10-07T18:38:06Z
Trying to make index work with the new api

- - - - -
8b85fe64 by Stuart John Watson at 2015-10-07T18:42:02Z
Changed the layout back to how the creator invisioned it

- - - - -
42f4d6f6 by Stuart John Watson at 2015-10-07T21:35:22Z
commit to checkout another branch

- - - - -
670d5683 by Stuart John Watson at 2015-10-07T23:35:32Z
made the page work with stuff I did asdesaxd

- - - - -
c4bdc85b by Stuart John Watson at 2015-10-07T23:36:10Z
Adjsuted format of database to store access level instead of authd
In all honesty we should recaulcate it incase we disallow uni members

- - - - -
7e672023 by Stuart John Watson at 2015-10-07T23:57:00Z
Commiting to get help with an error on line 90 of controll

- - - - -
61cd5ca6 by Stuart John Watson at 2015-10-08T00:26:06Z
Fucking did it bitches!

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28920dd3 by Stuart John Watson at 2015-10-08T00:28:05Z
Signup button now appers to uni members

- - - - -
90b44b49 by Stuart John Watson at 2015-10-08T00:39:20Z
Seems to all work now

- - - - -
4e9d7777 by Stuart John Watson at 2015-10-08T00:41:41Z
Refresh only schedles on login now, cancels otherwise

- - - - -
286fc498 by Stuart John Watson at 2015-10-08T00:42:30Z
this is why we dont use magic words

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a2c78afa by Stuart John Watson at 2015-10-08T09:23:41Z
Removed unused styles

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f589d60d by Stuart John Watson at 2015-10-08T10:59:02Z
Started adding the game status info

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91a0b248 by Stuart John Watson at 2015-10-08T11:29:12Z
index's populate now correctlly respects domaining[C

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d9b9d08a by Stuart John Watson at 2015-10-08T11:31:10Z
s/player/players/

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82599dc0 by Stuart John Watson at 2015-10-08T11:47:41Z
removed minecraft's map from sauers stuff

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b8774510 by Stuart John Watson at 2015-10-08T11:52:20Z
Online/Offline colouring back

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ac63f89f by Stuart John Watson at 2015-10-08T13:56:30Z
Game status data is now php populated for no-script support

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f3e9e90a by Stuart John Watson at 2015-10-08T14:22:45Z
php population now supports lists

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669dd77a by Stuart John Watson at 2015-10-08T14:47:41Z
php nows displays online correctlly with colouring

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3262d2fd by Stuart John Watson at 2015-10-08T14:52:29Z
fixed gameMode on saurer display

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1c75764d by Stuart John Watson at 2015-10-08T17:43:32Z
Moved js out of index. Added starting of opentTTD

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d20fafdd by Stuart John Watson at 2015-10-13T18:09:15Z
Cloned controll in controll_2 which splits it into functions. Added endpoint.php to post to

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8cb3f2de by Stuart John Watson at 2015-10-13T18:13:04Z
Still bad: returns null too much

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549cc46f by Stuart John Watson at 2015-10-14T01:08:41Z
Login works

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58f6921e by Stuart John Watson at 2015-10-29T02:05:18Z
Fixed changes of splitting controll to a seperate file

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612c1aeb by Stuart John Watson at 2015-10-29T02:09:04Z
Changed bindParam to bindValue

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a376c002 by Stuart John Watson at 2015-12-10T11:00:31Z
Added extraPayload getting to endpoint.php

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48617ff0 by Stuart John Watson at 2015-12-10T11:52:19Z
Added the php to index.php to make it work with no javascript

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86259b6f by Stuart John Watson at 2015-12-10T11:52:26Z
forgot to save a file

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7c601967 by Stuart John Watson at 2016-01-20T20:45:27Z
Fixed game ping code

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ad10bb5c by Stuart John Watson at 2016-01-20T21:09:49Z
Modified the gameauth task to match the new database schema

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5c3cbf3a by Stuart John Watson at 2016-01-20T21:19:38Z
updated README

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00777fd0 by Stuart John Watson at 2016-01-20T21:35:31Z
Removed user list
Changed the Ddatabase back to /tmp ahead of pull request

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6d4aebc1 by Stuart John Watson at 2016-01-20T22:01:13Z
Changed dynmap to tekkit
Fixed bug where server returned a error string insead of json and broke all the things

- - - - -
ce68df87 by Imran Hussain at 2016-01-21T12:33:05Z
Merge branch 'API' into 'master'

Major Rebuild: AJAX and working game info

Changes the system to use AJAX to keep the user logged in (if javascript is enabled).
Still has noscript support.

Also correctly displays game information for Minecraft & Sauerbraten (as opposed to the palce holder data there now) and makes it easy to add more games

See merge request !1
- - - - -


15 changed files:

- README
- + controll_2.php
- + endpoint.php
- + gameauth
- gameauth-task.php
- + games/_manager.php
- + games/minecraft.html
- + games/minecraft.php
- + games/openTTD.php
- + games/sauerbraten.html
- + games/sauerbraten.php
- index.php
- + js/jquery.min.js
- − js/npm.js
- + refresh.js


Changes:

=====================================
README
=====================================
--- a/README
+++ b/README
@@ -1,25 +1,30 @@
 SUCS Game Server Auth System v2
 ===============================
 imranh at sucs.org
+ripp_ at sucs.org
 
 What is it?
 -----------
-An authentication system to ensure only SUCS members and plus whoever we want 
+An authentication system to ensure only SUCS members and plus whoever we want
 can connect and play games on the game server.
 
 How's it work?
 --------------
-It's written in php and it's done in the style of a SPA. If a member wishes 
-to connect to a game, they visit games.sucs.org, enter their SUCS username + 
+It's written in php and it's done in the style of a SPA. If a member wishes
+to connect to a game, they visit games.sucs.org, enter their SUCS username +
 password, and they are then granted access to the server.
 
-The page uses a HTTP Refresh: header with a timeout of 30 seconds to keep them
-logged in. this timeout can be fiddeled with in index.php and in 
-gameauth-task.php
+The page uses AJAX to keep them logged in (or a HTTP Refresh header if
+javascript is disabled)
+The timeout can be fiddeled with in index.php, refresh.js and gameauth-task.php
 
-Every time the page is accessed, the member's entry in a sqlite db is updated
-and a hole poked in the firewall on the game server for their IP (if there's
-not already a hole there)
+Every time the page is accessed (or AJAX posted to endpoint.php), the member's
+entry in a sqlite db is updated and a hole poked in the firewall on the game
+server for their IP (if there's not already a hole there)
+
+How to add new game information?
+--------------------------------
+See the file in games for an idea of how it works.
 
 How does it know when a user times out?
 ---------------------------------------
@@ -42,8 +47,8 @@ disconnects, it won't affect the other user.
 What if we want to open the server to the world for a special event?
 --------------------------------------------------------------------
 Currently we are restricting this to only allow Swansea University students,
-rename the uni.deny file in /home/game-server to uni.allow to allow SUCS + 
-Swansea Univerity students and rename it back to uni.deny only allow SUCS 
+rename the uni.deny file in /home/game-server to uni.allow to allow SUCS +
+Swansea Univerity students and rename it back to uni.deny only allow SUCS
 members.
 
 Why was it rewritten?
@@ -52,4 +57,4 @@ The old system didn't work.
 
 What is wrong with Apache LDAP Auth?
 ------------------------------------
-It doesn't give us the ability to customise the login form.
\ No newline at end of file
+It doesn't give us the ability to customise the login form.


=====================================
controll_2.php
=====================================
--- /dev/null
+++ b/controll_2.php
@@ -0,0 +1,178 @@
+<?php
+
+    /* Functions in this file:
+    login($username,$passoword) - checks the credentials aganist sucs & uni ldaps
+    authCheck($authd,$username) - checks the username and authd area again ban & allow flags
+    renew() - checks the players session and tries to renew if allowed
+    logout() - removes the session from the database and clears the cookie
+
+    Login Flow:
+        call login passing it the username and password
+        This will call the ldapAuth function included from ldap-auth.php
+        It when then call authCheck with the info to see what the user can do
+        If they are allowed access they are then inserted into the database
+    Renew Flow:
+        call renew, it has no arguments as it works off session_id
+        Firstly it gets the username and which ldap server they authd aganist from the database
+        Then it calls authCheck with the retrived data to check what they can still do
+        If they are still allowed acess the timeout their database entry is update
+        Otherwise they are removed from the database
+    Logout Flow:
+        call logout, it has no arguments as it works off session_id
+        It remvoes the user's database entry
+        Then destroys the session logging them out fully
+    */
+
+    include('ldap-auth.php');
+    error_reporting(E_ERROR);
+
+    session_start();
+
+    $DB_PATH = "/tmp/gameauth.db";
+    $DB_CON;
+    if (!file_exists($DB_PATH)){
+        $DB_CON = new SQLite3($DB_PATH);
+        $DB_CON->exec("CREATE TABLE gamers
+    		(
+        		username TEXT PRIMARY KEY NOT NULL,
+        		sessionid TEXT NOT NULL,
+        		IP TEXT NOT NULL,
+        		authd TEXT NOT NULL,
+        		lastseen INT NOT NULL
+    		)"
+    	);
+    	$DB_CON->exec("CREATE TABLE bans
+    		(
+        		username TEXT PRIMARY KEY NOT NULL,
+        		reason TEXT
+    		)"
+    	);
+    } else {
+        $DB_CON = new SQLite3($DB_PATH);
+    }
+
+    function sqlite3Exists($table,$col,$val){
+        global $DB_CON;
+        $query = $DB_CON->prepare("SELECT 1 FROM $table WHERE $col = :val LIMIT 1");
+        $query->bindValue(':val', $val);
+        return (bool) $query->execute()->fetchArray();
+    }
+    function sqlite3Exec($query){
+        global $DB_CON;
+        return $DB_CON->query($query);
+    }
+
+    //Checks how authed the user is and returns an obejct describing it
+    function authCheck($authd,$username){
+        //Not a valid user
+        if ($authd != "sucs" && $authd != "uni"){
+            return [
+                level => "NO_LOGIN",
+                loginError => "BAD_LOGIN"
+            ];
+        }
+
+        //Check if they are banned
+        if (sqlite3Exists("bans","username",$username)){
+            return [
+                level => "NO_GAMES",
+                loginError => "BANNED"
+            ];
+        }
+
+        //if they are sucs they are always allowed on
+        //or if the uniAllowPath is there (since they will then be uni students)
+        if ($authd == "sucs" || file_exists($uniAllowFilePATH)) {
+            $accessLevel = "GAME_ACCESS";
+        } else {
+            //Otherwise they get no games.
+            $accessLevel = "NO_GAMES";
+            $failReason = "UNI_DISALLOWED";
+        }
+        return [
+            level => $accessLevel,
+            loginError => $failReason
+        ];
+    }
+
+    function login($username,$password){
+        //Check to make sure we have a username and password
+        if ($username == "" || $password == "") {
+                return [
+                    level => "NO_LOGIN",
+                    loginError => "MISSING_USERNAME_OR_PASSWORD"
+                ];
+        };
+
+        //Auth the user
+        $authd = ldapAuth($username,$password);
+
+        //If they logged in with a email we will detect it and string out username
+        if(filter_var($username, FILTER_VALIDATE_EMAIL)){
+            //Split the email using "@" as a delimiter
+            $s = explode("@",$username);
+            //Remove the domain (last element), then recombine it
+            array_pop($s);
+            $username = implode("@",$s);
+        }
+        $username = strtolower();
+
+        $authResult = authCheck($authd,$username);
+        //If they gave a good login
+        if($authResult["level"] == "GAME_ACCESS"){
+            //Add them into the database
+            $sessionid = session_id();
+            $cip = $_SERVER['REMOTE_ADDR'];
+            $time = time();
+            sqlite3Exec("DELET FROM gamers WHERE username='$username'");
+            sqlite3Exec("INSERT INTO gamers (username,sessionid,IP,authd,lastseen) VALUES ('$authdUser','$sessionid','$cip','$authd','$time')");
+        }
+
+        //Return the authResult
+        return $authResult;
+    }
+
+    function renew(){
+        $sessionid = session_id();
+        if (sqlite3Exists("gamers","sessionid",$sessionid)){
+            $query = sqlite3Exec("SELECT authd,username FROM gamers WHERE sessionid='$sessionid';");
+            $row = $query->fetchArray(SQLITE3_NUM);
+            $authd = $row[0];
+            $username = $row[1];
+
+            $authResult = authCheck($authd,$username);
+
+            //Check their login is still good and update if so
+            if($authResult["level"] == "GAME_ACCESS"){
+                $time = time();
+                sqlite3Exec("UPDATE gamers SET lastseen='$time' WHERE sessionid='$sessionid'");
+            } else {
+                //If it's bad (maybe they have been banned?) delete it and return an error.
+                sqlite3Exec("DELETE FROM gamers WHERE sessionid='$sessionid'");
+                return $authResult;
+            }
+            return $authResult;
+        } else {
+            return [
+                level => "NO_LOGIN",
+                loginError => "TIMEOUT"
+            ];
+        }
+    }
+
+    function logout(){
+        $sessionid = session_id();
+        sqlite3Exec("DELETE FROM gamers WHERE sessionid='$sessionid'");
+        session_destroy();
+        return [
+            level => "NO_LOGIN",
+            loginError => null
+        ];
+    }
+
+    function serverData(){
+        chdir('games');
+        include '_manager.php';
+        return getGameStatus();
+    }
+?>


=====================================
endpoint.php
=====================================
--- /dev/null
+++ b/endpoint.php
@@ -0,0 +1,21 @@
+<?php
+    include 'controll_2.php';
+    $username = $_POST["username"];
+    $password = $_POST["password"];
+    $renew = $_POST["renew"];
+    $logout = $_POST["logout"];
+    $response;
+    if($renew){
+        $response = renew();
+    } else if ($logout){
+        $response = logout();
+    } else {
+        $response = login($username,$password);
+    }
+    chdir('games');
+    include '_manager.php';
+    $response["extraPayload"] = getGameStatus();
+
+    header('Content-Type: application/json');
+    echo json_encode($response);
+?>


=====================================
gameauth
=====================================
--- /dev/null
+++ b/gameauth


=====================================
gameauth-task.php
=====================================
--- a/gameauth-task.php
+++ b/gameauth-task.php
@@ -19,7 +19,7 @@ if (!file_exists($dbPATH)){
 			username TEXT PRIMARY KEY NOT NULL,
 			sessionid TEXT NOT NULL,
 			IP TEXT NOT NULL,
-			type TEXT NOT NULL,
+			authd TEXT NOT NULL,
 			lastseen INT NOT NULL
 		)"
 	);


=====================================
games/_manager.php
=====================================
--- /dev/null
+++ b/games/_manager.php
@@ -0,0 +1,47 @@
+<?php
+    $GAMES_TO_INCLUDE = [
+        "minecraft",
+        "sauerbraten"
+    ];
+
+    function getGameStatus($templateHeader = FALSE,$templateFooter = FALSE){
+        global $GAMES_TO_INCLUDE;
+
+        $gameInfo = [];
+        foreach ($GAMES_TO_INCLUDE as $game){
+            include "$game.php";
+            $a = "$game\\getInfo";
+            $thisGame = @$a();
+            $gameInfo[$game] = $thisGame;
+            if ($templateHeader !== FALSE){
+                echo $templateHeader;
+                echo "<div data-target=\"$game\">";
+
+                echo preg_replace_callback("/{{([^|]*)\|([^}]*)}}/",function ($matches) use ($thisGame){
+                    $elem = $matches[1];
+                    $key = $matches[2];
+                    $val = $thisGame[$key];
+                    if ($val === undefined) {$val="??";}
+                    if ($key == "_online"){
+                        if($val){
+                            $val = "<span style='color:green'>Online</span>";
+                        } else {
+                            $val = "<span style='color:red'>Offline</span>";
+                        }
+                    } else if (is_array($val)){
+                        $nVal = "";
+                        foreach($val as $e){
+                            $nVal .= "<li>$e</li>";
+                        }
+                        $val = $nVal;
+                    }
+                    return "<$elem data-target='$key'>$val</$elem>";
+                },file_get_contents("$game.html"));
+
+                echo "</div>";
+                echo $templateFooter;
+            }
+        }
+        return $gameInfo;
+    }
+?>


=====================================
games/minecraft.html
=====================================
--- /dev/null
+++ b/games/minecraft.html
@@ -0,0 +1,20 @@
+<h2>Minecraft (Tekkit) - {{span|_online}}</h2>
+
+<dl>
+    <dt>Players:</dt>
+    <dd>
+        {{span|players_on}}/{{span|players_max}}
+    </dd>
+    <dt>Description:</dt>
+    <dd>
+        {{span|description}}
+    </dd>
+    <dt>Version:</dt>
+    <dd>
+        {{span|version}}
+    </dd>
+</dl>
+
+<p>
+    <a target="_blank" href="http://games.sucs.org/tekkit-dynmap">Live Map</a>
+</p>


=====================================
games/minecraft.php
=====================================
--- /dev/null
+++ b/games/minecraft.php
@@ -0,0 +1,84 @@
+<?php namespace minecraft;
+
+function getInfo(){
+
+    $ADDRESS = "games";
+    $PORT = 25565;
+
+    if (($sock = socket_create(AF_INET,SOCK_STREAM,SOL_TCP)) === false){
+        return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+    }
+
+    if(socket_connect($sock,$ADDRESS,$PORT) === false){
+        return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+    }
+
+    //Documentation on the ping protcol: http://wiki.vg/Server_List_Ping
+
+    //        Size   Protcol Version          Next State
+    //         _|_ Id_ _|_ _Address____ _Port__ _|_  _Request Packet
+    $input = "\x0f\x00\x2f\x09127.0.0.1\x63\xdd\x01\x01\x00";
+    socket_write($sock,$input,strlen($input));
+
+    //Read an inital response from the socket
+    //This will let us get an initial size.
+    $out = socket_read($sock,8);
+
+    //Get the length of the packet
+    $t = readVarint($out);
+    $out = $t["data"];
+    $len = $t["res"];
+
+    //Keep reading from the socket
+    $toRead = $len - strlen($out);
+    while($toRead){
+      $out .= socket_read($sock,$toRead);
+      $toRead = $len - strlen($out);
+    }
+    socket_close($sock);
+
+    if ( substr($out,0,1) !== "\x00"){
+        return ["online"=>false,"error"=>"server sent unexpected result"];
+    }
+
+
+    $t = readVarint(substr($out,1));
+    $out = $t["data"];
+    $len = $t["res"];
+
+    $result = json_decode($out,$assoc=true);
+
+    if (!is_array($result)){
+        return ["online"=>true,"error"=>$result];
+    }
+
+    $players = [];
+
+    if ($result["players"]["sample"]){
+        foreach ($result["players"]["sample"] as $p){
+            $players[] = $p["name"];
+        }
+    }
+
+    return [
+        "_online"=>true,
+        "description"=>$result["description"],
+        "players_on"=>$result["players"]["online"],
+        "players_max"=>$result["players"]["max"],
+        "version"=>$result["version"]["name"]
+    ];
+}
+
+function readVarint($data){
+    $result = 0;
+    $first = true;
+    for($i=0;$i<strlen($data);$i++){
+        $part = ord(substr($data,$i,1));
+        $result |= ($part & 0x7F) << 7 * $i;
+        if (($part & 0x80) == 0){
+            break;
+        }
+    }
+    return ["res"=>$result,"data"=>substr($data,$i+1)];
+}
+?>


=====================================
games/openTTD.php
=====================================
--- /dev/null
+++ b/games/openTTD.php
@@ -0,0 +1,85 @@
+0  <?php namespace openTTD;
+    function getInfo(){
+
+        $ADDRESS = "games.sucs.org";
+        $PORT = 3979;
+
+        if (($sock = socket_create(AF_INET,SOCK_DGRAM,0)) === false){
+            return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+        }
+
+        if(socket_connect($sock,$ADDRESS,$PORT) === false){
+            return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+        }
+
+        socket_write($sock,"\x03\x00\x00",3);
+
+        $out = socket_read($sock,2048);
+        socket_close($sock);
+
+        $length = unpack("v",substr($out,0,2))[0];
+        $info1 = unpack("CCC",substr($out,2,3));
+
+        $packetId = $info1[0];
+        if ($packetId != 1){
+            return ["online"=>false,"error"=>"server sent unexpected response"];
+        }
+
+        $protocolVersion = $info1[1];
+        if ($protocolVersion != 4) {
+            return ["online"=>false,"error"=>"server sent unsported packet version"];
+        }
+
+        $grfsCount = $info1[2];
+        $data = substr($out,5);
+        $grfs = readGrfs($data,$grfsCount);
+
+        $info2 = unpack("VVCCC",substr($data,0,7));
+        $gameDate = $info2[0];
+        $startDate = $info2[1];
+        $companiesMax = $info2[2];
+        $companiesOn = $info2[3];
+        $spectatorsMax = $info2[4];
+
+        $partsT = explode("\x00",substr($data,7));
+
+        $serverName = $partsT[0];
+        $serverRevision = $partsT[1];
+
+        $info3 = unpack("CCCCC",substr($partsT[2]));
+        $serverLang = $info3[0];
+        $passworded = $info3[1];
+        $clientsMax = $info3[2];
+        $clientsOn = $info3[3];
+        $spectatorsOn = $info3[4];
+
+        $mapName = $partsT[3];
+
+        $info4 = unpack("vvCC",$partsT[4]);
+        $mapWidth = $info4[0];
+        $mapHeight = $info4[1];
+        $mapSet = $info4[2];
+        $dedicated = $info4[3];
+
+        return [
+            "online"=>true,
+            "description"=>$serverName,
+            "map"=>$mapName,
+            "players"=>[
+                "current"=>$clientsOn,
+                "max"=>$clientsMax
+            ]
+        ];
+    }
+
+    function readGrfs(&$data,$number){
+        $rtn = [];
+        for($i=0;$i<number;$i++){
+            $rtn[] = unpack("VB128",substr($data,i*130,130));
+        }
+        $data = substr($data,$number*130);
+        return $rtn;
+    }
+
+    echo json_encode(getInfo());
+?>


=====================================
games/sauerbraten.html
=====================================
--- /dev/null
+++ b/games/sauerbraten.html
@@ -0,0 +1,16 @@
+<h2>Sauerbraten - {{span|_online}}</h2>
+
+<dl>
+    <dt>Players:</dt>
+    <dd>
+        {{span|players_on}}/{{span|players_max}}
+    </dd>
+    <dt>Game Mode:</dt>
+    <dd>
+        {{span|gameMode}}
+    </dd>
+    <dt>Map:</dt>
+    <dd>
+        {{span|map}}
+    </dd>
+</dl>


=====================================
games/sauerbraten.php
=====================================
--- /dev/null
+++ b/games/sauerbraten.php
@@ -0,0 +1,109 @@
+<?php namespace sauerbraten;
+
+function getInfo(){
+
+    $ADDRESS = "games.sucs.org";
+    $PORT = 28786;
+
+    if (($sock = socket_create(AF_INET,SOCK_DGRAM,0)) === false){
+        return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+    }
+
+    if(socket_connect($sock,$ADDRESS,$PORT) === false){
+        return ["online"=>false,"error"=>socket_strerror(socket_last_error($sock))];
+    }
+
+    $reqId = "GI\n";
+    socket_write($sock,$reqId,3);
+
+    $out = socket_read($sock,2048);
+    socket_close($sock);
+
+    //Check the response starts with the request Id
+    if ( substr($out,0,strlen($reqId)) !== $reqId){
+        return ["online"=>false,"error"=>"server sent unexpected response"];
+    }
+    //Chop off request Id
+    $out = substr($out,strlen($reqId));
+
+    //Read players & number of attributes
+    $numPlayers = readInt($out);
+    $numAttrs = readInt($out);
+
+    //Rad the basic version
+    $protcolVersion = readInt($out);
+    $gameMode = readInt($out);
+    $timeLeft = readInt($out);
+    $maxClients = readInt($out);
+    $masterMode = readInt($out);
+
+    //Check if we have 7 attributes
+    if ($numAttrs == 7){
+        //If we do we know if the game is paused and the speed
+        $gamePaused = readInt($out);
+        $gameSpeed = readInt($out);
+    } else {
+        $gamePaused = 0;
+        $gameSpeed = 100;
+    }
+    //Everything else is strings, take the reminder and explode on null
+    $tmp = explode("\x00",$out);
+
+    //The first part is the map, the second is the desc
+    $mapName = $tmp[0];
+    $serverDesc = $tmp[1];
+
+    //Conversion from game mode id to string
+    $nnn = [
+        "Free for all",
+        "Coop Edit",
+        "Teamplay",
+        "Instagib",
+        "Instagib Team",
+        "Efficiency",
+        "Efficiency team",
+        "Tactics",
+        "Tactics team",
+        "Capture",
+        "Regen capture",
+        "Capture the flag",
+        "Insta Capture the flag",
+        "Protect",
+        "Insta Protect",
+        "Hold",
+        "Insta Hold",
+        "Efficiency Capture the flag",
+        "Efficiency Protect",
+        "Efficiency Hold",
+        "Collect",
+        "Insta Collect",
+        "Efficiency Collect"
+    ];
+    $gameMode = $nnn[$gameMode];
+
+    return [
+        "_online"=>true,
+        "description"=>$serverDesc,
+        "map"=>$mapName,
+        "players_on"=>$numPlayers,
+        "players_max"=>$maxClients,
+        "gameMode"=>$gameMode
+    ];
+}
+
+function readInt(&$out){
+    $c = ord(substr($out,0,1));
+    if ($c == 128){ //Number that follows is a unsigned sort (2 bytes)
+        $c = unpack("v",substr($out,1,2))[1];
+        $out = substr($out,3);
+    } elseif ($c == -127){ //Number that follows is a unsigned int (4 bytes)
+        $c = unpack("V",substr($out,1,4))[1];
+        $out = substr($out,3);
+    } else { //Number is just a byte
+        $out = substr($out,1);
+    }
+    return $c;
+}
+
+#echo json_encode(sauerbraten());
+?>


=====================================
index.php
=====================================
--- a/index.php
+++ b/index.php
@@ -1,364 +1,197 @@
+<!doctype html>
 <?php
-
-/*
-* SUCS GameAuth v2
-* Follows the idea of a SPA, largely based around php sessions
-* User loads the page, session is started (or resumed), if it's in the db then
-* the state is restored. Otherwise the see the page with a login form. POST
-* requests to self with user/pass, if successfully authd using my LDAP auth
-* lib then database is poked with their details.
-
-* Idea mainly follows the old system, some things like bans were a last minute
-* afterthought that's why they are so barebones
-*/
-
-// include my ldap auth lib
-include('ldap-auth.php');
-error_reporting(E_ERROR);
-
-// star/resume a session
-session_start();
-
-// initialise some variables we'll use later
-$authd; // if they get authd, how, otherwise "nope"
-$authdUser; // once authd, this is their username
-$sessionid = session_id();
-$time = time();
-$loginMessage = "<p>You are now logged into the SUCS Game Server system, and can connect to any of the servers we have running by simply specifying the hostname/IP address 'games.sucs.org'. This page must be left open while you are playing. When you close this window, you will no longer have access to the games server, and will have to login again if you wish to play some more.</p>";
-
-$uniAllowFilePATH = '/home/game-server/uni.allow';
-$gameauthDBPATH = '/tmp/gameauth.db';
-
-// create the db object, if the db aint there then make it
-if (!file_exists($gameauthDBPATH)){
-	$db = new SQLite3($gameauthDBPATH);
-	$db->exec("CREATE TABLE gamers
-		(
-    		username TEXT PRIMARY KEY NOT NULL,
-    		sessionid TEXT NOT NULL,
-    		IP TEXT NOT NULL,
-    		type TEXT NOT NULL,
-    		lastseen INT NOT NULL
-		)"
-	);
-	$db->exec("CREATE TABLE bans
-		(
-    		username TEXT PRIMARY KEY NOT NULL,
-    		reason TEXT
-		)"
-	);
-} else {
-	$db = new SQLite3($gameauthDBPATH);
-}
-
-$cip=$_SERVER['REMOTE_ADDR'];
-$cip2=$_SERVER['HTTP_CLIENT_IP'];
-$cip3=$_SERVER['HTTP_X_FORWARDED_FOR'];
-$cookie=$_COOKIE["sucs_gameauth"];
-$username=$_POST['username'];
-$password=$_POST['password'];
-
-/*echo("REMOTE_ADDR: $cip <br>");
-echo("HTTP_CLIENT_IP: $cip2 <br>");
-echo("HTTP_X_FORWARDED_FOR: $cip3 <br>");*/
-
-// get a list of sessions in the db and banned users
-$sessionsResult = $db->query("SELECT sessionid FROM gamers");
-$bannedUsers = $db->query("SELECT username FROM bans");
-
-// store sessions in another data format (1d array), easier to search
-$sessions = array();
-$i = 0;
-while($res = $sessionsResult->fetchArray(SQLITE3_ASSOC)){
-	if(!isset($res['sessionid'])) continue;
-	$sessions[$i] = $res['sessionid'];
-	$i++;
-}
-
-// if their session is in the known sessions list, then update the db with the
-// current IP and time. otherwise look at the POST data and do stuff related
-// to that, such as trying to auth etc...
-if (in_array($sessionid, $sessions)){
-
-	$query = $db->query("SELECT type FROM gamers WHERE sessionid='$sessionid'");
-	$authd = $query->fetchArray()[0];
-
-	$query = $db->query("SELECT username FROM gamers WHERE sessionid='$sessionid'");
-	$authdUser = $query->fetchArray()[0];
-
-	$db->exec("DELETE FROM gamers WHERE username='$authdUser'");
-	$time = time();
-	$db->exec("INSERT INTO gamers (username,sessionid,IP,type,lastseen) VALUES ('$authdUser','$sessionid','$cip','$authd','$time')");
-
-}else {
-
-	if ($_POST["username"] == "" && $_POST["password"] == "") {
-		$authd = "";
+	include "controll_2.php";
+
+	$username = $_POST["username"];
+	$password = $_POST["password"];
+	$renew = $_POST["renew"];
+	$logout = $_POST["logout"];
+	$response;
+	if($renew){
+		$response = renew();
+	} else if ($logout){
+		$response = logout();
 	} else {
-		// the main auth bit
-		$authd = ldapAuth($username, $password);
-		// bingo! we have a valid account
-		if ($authd == "sucs" || $authd == "uni") {
-			// people like to use emails to login so lets detect and strip
-			if(filter_var($username, FILTER_VALIDATE_EMAIL)){
-				//valid email, lets strip
-				// split the email into a string array "@" as a delim
-				$s = explode("@",$username);
-				// remove the last element (domain)
-				array_pop($s);
-				// put the array back togther using "@" as a seperator
-				$username = implode("@",$s);
-			}
-			$authdUser = strtolower($username);
-			$type = $authd;
-			// check if they are banned, display message if so
-			// otherwise, happy days
-			if (in_array($authdUser, $bannedUsers->fetchArray())) {
-				$loginMessage = "<p>Sorry you are banned. For more information contact games at sucs.org</p>";
-			} else {
-				if ($authd == "sucs") {
-					$type = "sucs";
-					$db->exec("DELETE FROM gamers WHERE username='$authdUser'");
-					$db->exec("INSERT INTO gamers (username,sessionid,IP,type,lastseen) VALUES ('$authdUser','$sessionid','$cip','$type','$time')");
-				} elseif ($authd == "uni") {
-					if (file_exists($uniAllowFilePATH)) {
-						$type = "uni";
-						$db->exec("DELETE FROM gamers WHERE username='$authdUser'");
-						$db->exec("INSERT INTO gamers (username,sessionid,IP,type,lastseen) VALUES ('$authdUser','$sessionid','$cip','$type','$time')");
-					} else {
-						$loginMessage = "<p>Thank you for taking an interest in playing on the SUCS game server. Unfortunately the game server is currently only available to SUCS members, you can <a href=\"https://sucs.org/join\">sign up</a> to SUCS and get 24/7 access to the server plus all the other benefits that come with SUCS membership.</p>";
-					}
-				} else {
-					// never get to this stage
-				}
-			}
-		}else if ($authd == "nope"){
-			//nothing special
-			// could do some login attempts thing here???
-		}
+		$response = login($username,$password);
 	}
-}
-
-// logouts are done by posting the username logout to the page
-if ($_POST["username"] == "logout"){
-	//$db->exec("DELETE FROM gamers WHERE sessionid='$sessionid'");
-	$db->exec("UPDATE gamers SET lastseen=0, sessionid='n0p3' WHERE sessionid='$sessionid'");
-	session_destroy();
-	$authd = "";
-}
-
-//echo ("Auth'd?: $authd <br>");
-
-//echo("Cookie: $cookie <br>");
 
-//echo ("Session id: ");
-//echo (session_id());
-
-// the html, currently using bootstrap
-echo("
-	<!doctype html>
-	<html lang=\"en\">
-		<head>
-");
-
-if ($authd == "sucs" || $authd == "uni"){
-	echo("<META HTTP-EQUIV=\"refresh\" CONTENT=\"30\">");echo("<META HTTP-EQUIV=\"refresh\" CONTENT=\"30\">");
-}
-
-echo("
-	<meta http-equiv=\"Content-type\" content=\"text/html;charset=UTF-8\" />
-
-			<link href=\"css/bootstrap.min.css\" rel=\"stylesheet\">
-		    <link href=\"css/ripples.min.css\" rel=\"stylesheet\">
-    		<link href=\"css/material-wfont.min.css\" rel=\"stylesheet\">
-
-			<title>SUCS Games Server</title>
-		</head>
-
-");
-
-echo("
-	<nav class=\"navbar navbar-inverse navbar-warning\">
-		<div class=\"container\">
-        	<div class=\"navbar-header\">
-				<a class=\"navbar-brand\" rel=\"home\" href=\"\" title=\"SUCS\">
-					<img style=\"height: 40px; margin-top: -5px;\" src=\"res/sucs_logo.png\">
-    			</a>
-        	</div>
-      	</div>
-    </nav>
-");
-
-echo("
-
-		<div class=\"col-md-8\">
-			<div class=\"panel panel-default\">
-				<div class=\"panel-body\">
-					<h3>SUCS Games Server</h3>
-					<p style=\"font-size:1.0em\">
-						Being a member of SUCS gives you exclusive access to our games server. If you're living on campus, it's the only way to play multiplayer online games - and it's also accessible to members living off campus, too. See below for a list of the games we currently offer.
-						<br>
-						<br>
-						<h4>How do I play?</h4>
-						Before you can connect to our games server, you need to log in to our authentication system. Simply use the login box on the right hand side of this page to log in to the system, using your SUCS username and password or your Student Number and password.
-						<br>
-						<br>
-						Steam users are also welcome to join the <a href=\"http://steamcommunity.com/groups/swanseauniversitycompsoc\">SUCS group</a>
-						<br>
-						<br>
-						<h4>Games Currently Available</h4>
-						Click each game for more information, as well as links to download any addons or patches you may need.
-					</p>
-				</div>
-			</div>
-	    </div>
-
-");
-
-echo("
-
-	<div class=\"col-md-4\">
-		<div class=\"panel panel-default\">
-			<div id=\"user-panel\" class=\"panel-body\">
-
-");
-
-if ($authd == "nope") {
-	echo("
-
-		<div class=\"alert alert-danger\" role=\"alert\">
-			<span class=\"glyphicon glyphicon-exclamation-sign\" aria-hidden=\"true\"></span>
-			<span class=\"sr-only\">Error:</span>
-	  		You have entered invalid credentials.
-		</div>
-
-	");
-}
-if ($authd != "sucs" && $authd != "uni"){
-	echo("
-
-		<form method=\"post\" class=\"form-login\">
-			<div class=\"form-group\">
-				<input type=\"text\" name=\"username\" placeholder=\"Username\" class=\"form-control\">
-			</div>
-			<div class=\"form-group\">
-				<input type=\"password\" name=\"password\" placeholder=\"Password\" class=\"form-control\">
-			</div>
-			<button type=\"submit\" class=\"btn btn-success\">Sign in</button>
-			Login with your SUCS username or Student Number
-		</form>
-		<form action=\"https://sucs.org/join\" class=\"form-signup\">
-			<input type=\"submit\" value=\"Sign up\" class=\"btn btn-warning\">
-		</form>
+	$level = $response["level"];
+	$loginError = $response["loginError"];
 
-	");
-}else if ($authd == "sucs" || $authd == "uni") {
-	echo("
-
-		<div id=\"username\">
-			<p>Hello $authdUser!</p>
-		</div>
-
-	");
-	echo($loginMessage);
-	echo("
-
-		<div id=\"logout-bttn\">
-			<form action=\"\" method=\"post\">
-				<input type=\"hidden\" value=\"logout\" name=\"username\">
-				<input type=\"submit\" value=\"Log out\" class=\"btn btn-danger\">
-			</form>
-		</div>
-
-	");
-	echo("
-
-		</div>
-		</div>
-		</div>
-
-	");
-
-	$loggedInUsers = $db->query("SELECT username FROM gamers");
-
-	echo("
-
-		<div class=\"col-md-4\">
-          <div class=\"panel panel-default\">
-              <div id=\"user-panel\" class=\"panel-body\">
-
-	");
+	if ($username == null && $password == null){
+		$level = "NO_LOGIN";
+		$loginError = "FIRST";
+	}
 
-	echo("<div class=\"online-users\">");
-	echo("<p>List of people online: </p>");
-	echo("<ul>");
-	while ($row = $loggedInUsers->fetchArray()) {
-		echo("<li> $row[0]");
+	$ERR_MAP = [
+	    "BAD_LOGIN" => "You have entered invalid credentials.",
+	    "MISSING_USERNAME_OR_PASSWORD" => "Please enter a username and password.",
+	    "BANNED" => "Sorry you are banned. For more information contact games at sucs.org",
+	    "ERR_UNKNOWN_AUTH_TYPE" => "An unexpected error occoured - Bad Auth Type.",
+	    "UNI_DISALLOWED" => "Only SUCS members are currentlly allowed access."
+	];
+	$errMsg = $ERR_MAP[$loginError];
+
+	function iff($test,$t,$f){
+		if ($test){
+			print $t;
+		} else {
+			print $f;
+		}
 	}
-	echo("</ul>");
-	echo("</div>");
+?>
 
-}
+<html lang="en">
+	<head>
+		<?php if ($level != "NO_LOGIN") { ?>
+			<noscript><meta http-equiv="refresh" content="30"></noscript>
+		<?php } ?>
 
-echo("
-		</div>
-		</div>
-		</div>
-");
+		<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
+		<link href="css/bootstrap.min.css" rel="stylesheet">
+	    <link href="css/ripples.min.css" rel="stylesheet">
+		<link href="css/material-wfont.min.css" rel="stylesheet">
 
-echo("
-		<div class=\"container\">
-			<div class=\"row\">
+		<title>SUCS Games Server</title>
 
-				<div class=\"col-md-4\">
-					<div class=\"panel panel-default\">
-						<div class=\"panel-body\">
-							<h2>Minecraft - <font color=\"green\">Online</font></h2>
-							<p>
-								Vanilla running 1.8.1
-							</p>
+		<style>
+			#loginErrorWrap{
+				display:<?php iff($errMsg,"block","none"); ?>
+			}
+			#login{
+				display:<?php iff($level == "NO_LOGIN","block","none"); ?>
+			}
+			#loginMessage{
+				display:<?php iff($level == "GAME_ACCESS" || $loginError == "UNI_DISALLOWED","block","none"); ?>
+			}
+			#logout{
+				display:<?php iff($level != "NO_LOGIN","inline-block","none"); ?>
+			}
+			#signup{
+				display:<?php iff($level == "NO_LOGIN" || $loginError == "UNI_DISALLOWED","inline-block","none"); ?>
+			}
+
+		</style>
+
+	</head>
+	<body>
+		<nav class="navbar navbar-inverse navbar-warning">
+			<div class="container">
+	        	<div class="navbar-header">
+					<a class="navbar-brand" rel="home" href="" title="SUCS">
+						<img style="height: 40px; margin-top: -5px;" src="res/sucs_logo.png">
+	    			</a>
+	        	</div>
+	      	</div>
+	    </nav>
+		<div class="container">
+			<div class="row">
+				<div class="col-md-8">
+					<div class="panel panel-default">
+						<div class="panel-body">
+							<h3>SUCS Games Server</h3>
 							<p>
-								<a target=\"_blank\" href=\"http://games.sucs.org/dynmap\">Live Map</a>
+								Being a member of SUCS gives you exclusive access to our games server. If you're living on campus, it's the only way to play multiplayer online games - and it's also accessible to members living off campus, too. See below for a list of the games we currently offer.
+								<br>
+								<br>
+								<h4>How do I play?</h4>
+								Before you can connect to our games server, you need to log in to our authentication system. Simply use the login box on the right hand side of this page to log in to the system, using your SUCS username and password or your Student Number and password.
+								<br>
+								<br>
+								Steam users are also welcome to join the <a href="http://steamcommunity.com/groups/swanseauniversitycompsoc">SUCS group</a>
+								<br>
+								<br>
+								<h4>Games Currently Available</h4>
+								Click each game for more information, as well as links to download any addons or patches you may need.
 							</p>
 						</div>
 					</div>
 				</div>
-
-				<div class=\"col-md-4\">
-					<div class=\"panel panel-default\">
-						<div class=\"panel-body\">
-							<h2>OpenTTD - <font color=\"green\">Online</font></h2>
-							<p>
+				<div class="col-md-4">
+					<div class="panel panel-default">
+						<div class="panel-body">
+							<!-- LOGIN SECTION -->
+
+							<div id="loginErrorWrap" class="alert alert-danger" role="alert">
+								<span class="glyphicon glyphicon-exclamation-sign" aria-hidden="true"></span>
+								<span class="sr-only">Error:</span>
+						  		<span id="loginError">
+									<?php print $ERR_MAP[$loginError]; ?>
+								</span>
+							</div>
+
+							<form method="post" class="form-login" id="login">
+								<div class="form-group">
+									<input type="text" name="username" placeholder="Username" class="form-control">
+								</div>
+								<div class="form-group">
+									<input type="password" name="password" placeholder="Password" class="form-control">
+								</div>
+								<button type="submit" class="btn btn-success">Sign in</button>
+								Login with your SUCS username or Student Number
+							</form>
+
+							<p id="username"></p>
+							<p id="loginMessage">
+								<?php if ($level == "GAME_ACCESS") { ?>
+										You are now logged into the SUCS Game Server system,
+										and can connect to any of the servers we have running by simply specifying the hostname/IP address 'games.sucs.org'.
+										This page must be left open while you are playing.
+										When you close this window, you will no longer have access to the games server,
+										and will have to login again if you wish to play some more.
+								<?php } else if ($loginError == "UNI_DISALLOWED") { ?>
+										Thank you for taking an interest in playing on the SUCS game server.
+										Unfortunately the game server is currently only available to SUCS members,
+										you can <a href=\"https://sucs.org/join\">sign up</a>
+										to SUCS and get 24/7 access to the server
+										plus all the other benefits that come with SUCS membership.
+								<?php } ?>
 							</p>
+
+							<a class="btn btn-warning" href="http://sucs.org/join" id="signup">Signup</a>
+
+							<form method="post" id="logout">
+								<input type="hidden" value="logout" name="username">
+								<input type="submit" value="Log out" class="btn btn-danger">
+							</form>
 						</div>
 					</div>
 				</div>
-
-				<div class=\"col-md-4\">
-					<div class=\"panel panel-default\">
-						<div class=\"panel-body\">
-							<h2>Cube 2: Sauerbraten - <font color=\"green\">Online</font></h2>
-							<p>
-							</p>
+				<!-- Removing list of online players because it's kinda pointless as
+				It only shows those connected to games auth
+				<div class="col-md-4" id="onlineListWrap">
+					<div class="panel panel-default">
+						<div class="panel-body">
+							<div class="online-users">
+								<p>List of people online: </p>
+								<ul id="onlineList" data-target="onlineUsers">
+								</ul>
+							</div>
 						</div>
 					</div>
 				</div>
-
+				-->
 			</div>
-		</div>
-");
-
 
-echo("
 
-	<div id=\"footer\">
-		<div class=\"container text-center\">
-			<p class=\"text-muted credit\" style=\"color:#fff\"><p>Site designed and maintained by SUCS. Please email games at sucs.org if you have any problems with this service.</p>
+			<div class="row" data-target="services">
+				<?php
+					chdir('games');
+					include '_manager.php';
+					getGameStatus(
+                        '<div class="col-md-4"><div class="panel panel-default"><div class="panel-body">',
+                        '</div></div></div>'
+                    );
+				?>
+			</div>
 		</div>
-	</div>
-
-");
-
-echo("</html>");
+		<footer>
+			<div class="container text-center">
+				<p class="text-muted credit"><p>Site designed and maintained by SUCS. Please email games at sucs.org if you have any problems with this service.</p>
+			</div>
+		</footer>
 
-?>
+		<script src="js/jquery.min.js"></script>
+		<script src=refresh.js></script>
+	</body>
+</html>


=====================================
js/jquery.min.js
=====================================
--- /dev/null
+++ b/js/jquery.min.js
@@ -0,0 +1,5 @@
+/*! jQuery v1.11.3 | (c) 2005, 2015 jQuery Foundation, Inc. | jquery.org/license */
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=====================================
js/npm.js deleted
=====================================
--- a/js/npm.js
+++ /dev/null
@@ -1,13 +0,0 @@
-// This file is autogenerated via the `commonjs` Grunt task. You can require() this file in a CommonJS environment.
-require('../../js/transition.js')
-require('../../js/alert.js')
-require('../../js/button.js')
-require('../../js/carousel.js')
-require('../../js/collapse.js')
-require('../../js/dropdown.js')
-require('../../js/modal.js')
-require('../../js/tooltip.js')
-require('../../js/popover.js')
-require('../../js/scrollspy.js')
-require('../../js/tab.js')
-require('../../js/affix.js')
\ No newline at end of file


=====================================
refresh.js
=====================================
--- /dev/null
+++ b/refresh.js
@@ -0,0 +1,128 @@
+var ERR_MAP = {
+    "BAD_LOGIN":"You have entered invalid credentials.",
+    "MISSING_USERNAME_OR_PASSWORD":"Please enter a username and password.",
+    "BANNED":"Sorry you are banned. For more information contact games at sucs.org",
+    "ERR_UNKNOWN_AUTH_TYPE":"An unexpected error occoured - Bad Auth Type.",
+    "UNI_DISALLOWED":"Only SUCS members are currentlly allowed access."
+},
+SUCCESS = "You are now logged into the SUCS Game Server system, and can connect to any of the servers we have running by simply specifying the hostname/IP address 'games.sucs.org'. This page must be left open while you are playing. When you close this window, you will no longer have access to the games server, and will have to login again if you wish to play some more.",
+SIGNUP_INFO = "Thank you for taking an interest in playing on the SUCS game server. Unfortunately the game server is currently only available to SUCS members, you can <a href=\"https://sucs.org/join\">sign up</a> to SUCS and get 24/7 access to the server plus all the other benefits that come with SUCS membership.";
+
+
+function loginRefresh(){
+    $.post("endpoint.php",{renew:1},onPostResponse);
+}
+var REFRESH_ID;
+function scheduleRefresh(){
+    REFRESH_ID = setTimeout(loginRefresh,30*1000);
+}
+function cancelRefresh(){
+    clearTimeout(REFRESH_ID);
+}
+
+function populateExtraData(data,domain){
+    if(domain === undefined){
+        domain = $("body");
+    }
+    $.each(data,function(key,value){
+        var target = domain.find("[data-target='"+key+"']");
+        if (target.length === 0){
+            console.warn("failed to find target",key,"under",domain);
+            return;
+        }
+        if (key == "_online"){
+            if (value){
+                target.css("color","green").text("Online");
+            } else {
+                target.css("color","red").text("Offline");
+            }
+        } else if (value === null){
+            target.empty();
+        } else if (value instanceof Array){
+            target.empty();
+            for(var i=0;i<value.length;i++){
+                $("<li>").text(value[i]).appendTo(target);
+            }
+        } else if (typeof value == "object") {
+            populateExtraData(value,target);
+        } else {
+            target.text(value);
+        }
+    });
+}
+
+function onPostResponse(response){
+    console.log(response);
+
+    //When this response comes back it will be 1 of 5 diffrent state we care about
+    //DEFAULT|BANNED|UNI-NO|GAME-ACCESS|BAD-CREDENTIALS
+
+    //Populate extra payload data
+    populateExtraData(response.extraPayload);
+
+    //if the response is AS_BEFORE nothing changes, just schedle a refresh
+    if (response.level == "AS_BEFORE") {
+        scheduleRefresh();
+        return;
+    }
+
+    //Show an error if there is one
+    if (response.loginError){
+        $("#loginErrorWrap").show();
+        $("#loginError").text(ERR_MAP[response.loginError]||response.loginError);
+    } else {
+        $("#loginErrorWrap").hide();
+    }
+
+    //Display username if we have it
+    if(response.username){
+        $("#username").show().text("Hello "+response.username);
+    } else {
+        $("#username").hide();
+    }
+
+    //Display login details if not logged in
+    if (response.level == "NO_LOGIN"){
+        $("#login, #signup").show();
+        $("#logout").hide();
+    } else {
+        $("#login, #signup").hide();
+        $("#logout").show();
+    }
+
+    //Now lets take care of the other messages we end up having to display
+    var welcomeMessage;
+    if (response.level == "GAME_ACCESS"){
+        welcomeMessage = SUCCESS;
+    } else if (response.loginError == "UNI_DISALLOWED"){
+        welcomeMessage = SIGNUP_INFO;
+        $("#signup").show();
+    }
+
+    if (welcomeMessage){
+        $("#loginMessage").show().html(welcomeMessage);
+    } else {
+        $("#loginMessage").hide();
+    }
+
+    //Finally if they logged in set the refresh up to happen
+    if (response.level != "NO_LOGIN"){
+        scheduleRefresh();
+    } else {
+        cancelRefresh();
+    }
+}
+onPostResponse({level:"NO_LOGIN",extraPayload:{}});
+
+$("form").submit(function(event){
+    var data={};
+    $(this).find("input").each(function(){
+        var t = $(this);
+        data[t.attr("name")] = t.val();
+        if(t.attr("type") == "password"){
+            t.val("");
+        }
+    });
+    $.post("endpoint.php",data,onPostResponse);
+    return false;
+});



View it on GitLab: https://projects.sucs.org/sucssite/gameauth/compare/14d523370709ee589115847ee6e3b92bf88b597c...ce68df8738b4bcbbdd6402e41d20c418c4860ad0
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